Tuesday, March 20, 2012

Difficulty: Nightmare Mode

Difficulty: Nightmare Mode

So this is going to be tough for me to do.  I don't have any real direction to follow and I kinda like it like that.  I know there are resources on the internet that does extraordinary work on giving people like me a light to walk to, which I also like too.  But then I had a thought; if these guys know what it takes to make a game, why haven't they made it big yet? Its like going to a football camp to learn about the sport from 2nd and 3rd string high school player in their mid 30's and 40's. So I decided to just do me, thus why this blog is called Nightmare Mode: Making something from nothing.  Now with any hardcore difficulty like a nuzlock run, there are rules. These rules are put in place to make the results that much sweeter and more inspirational for others who come after me. And besides, what's the fun in safety? That's why rubbers suck! So the rules are as follows:

NO OUTSIDE MONEY- During the time I was considering on opening a studio, I came across various books that referenced loans, angel investors, and publishers who could fund our projects. Fuck all that noise cause all they want is equity in our company.  The reason I decided to start my own studio/business is because I didn't want someone else making money off my mind. It just didn't make sense for me to get paid a couple tens of thousands for the company to make millions. And if I gather employees, we're all taking the same cut of the pie. Every resource I gather will be out of my own pocket.  Bonus points: As of this post, I dont have a job that pays. I intern :)  This includes being funded by publishers. Yes I know big games have big budgets, but fuck it. Its nightmare mode!

NO 'SAFE' GAMES-  A safe game is a 'hello world'-esque  game where there is blocks on a screen and it does stuff to say we built something. Fuck all that noise too!  If I or we decide to do a game, it will be as big as it needs to be. A game can be small as a block on screen as long as the gameplay is good, so don't get the wrong idea that I'm one of those AAA elitist types.  I love 2d games more than anything else. I just don't want to build bs games.

NO LICENSED SOFTWARE-  I. LOVE. TO CODE! If we can build it on our own, we don't need to buy it.  This does not include scripting languages, compilers, or art resource software. Im not building that stuff. That's just dumb and your dumb to think I would ;)  I can hear the game vets bitching about this rule because yes, if its out there, just use it. There is no real reason to re-invent the wheel. I hate that kind of thinking with a homicidal anger.  If anyone knows me on a personal level (which I hope you guys get to do through my blog), I refute all levels of 'sheep' thinking. Well I call it sheep thinking cause you refuse to question the norm. But yeah no licensed software.

That's basically it!  Now a lot of people will look at this and just say that I'm heading to ruin in no time. That's kinda the fun of it. I don't want to sit behind cover and wait for opportunities to pop up for an easy head shot. I was always the guy with the shotty running into a crowd of enemies online cause to wait doesn't get your kills. No one expects to got w/e:0 in a game, thats just stupid.  So let's see how these elements add up later on.








Monday, March 19, 2012

The name of the game is to succeed

So first and foremost, welcome to my blog.  I feel like not a lot of people on the internet actually thank the rest of the internet for running into their little plot of space, so yeah lets get that out of the way.  But anywho, I am sitting here, blogging(seriously) for the first time so i can get my ideas across and lay out my steps in life for possibly the most DIFFICULT thing I can think of doing in my young life!  But before I get into this, let me tell you a little about myself in the best way possible, numbered.
  1.  I am Kenneth Seward, a 25 year old 2x college dropout that thinks and talks too much. I love over thinking omg I get off on that! I've been told that ill take a penny worth of a thought, and flip it to 10$ of information.  This pisses people off majority of the time, or actually stimulate some thought. but this leads to point #2.
  2. I DON'T GIVE A FUCK!  I'm the most opinionated, judgmental, and reckless individual in the world as far as I know. I'm not talking anti-social reckless, that's just dumb and evil, but I will tend to ask for forgiveness rather than permission type of reckless. I like doing me because that's my prerogative, and all that we ever will be.  
  3. I'm dedicated to doing what is right for everyone. You can call it my sense of duty, but that would be more of a label and a restriction than what my actions define.  I seek for status quo ante, but that's for another time
  4. I'm an autodidact.  The joke is that only an autodidact know what that means, but I'm not that kind of asshole to say it.  Everything that intruiges me at that point and time, I learn it. I want to make a movie, I'll pick up techniques in video editing.  The human body is a wonderland, so I'll research that bitch. So yeah, I like to learn and that goes hand and hand with my brooding mind. 
  5. I.LOVE. THE VIDEO JUEGOS!(that's video games in Buenos ;) )  I like the sense of imagination that they bring, and love what they developed into. I'm not talking the vapid, war-porn,brown and bloom shooter b.s that's being created nowadays for a profit. No, I'm talking about the novel-esque, wacky, crazy and artistic (and sometimes autistic) pieces of work that can stir people minds.  They really are doing the job of books now.  I mean, why read about Watergate, when people can play it? How about telling the story of the dark ages from the point of view of a rat?  No, that's a terrible idea, but I'm trying to make a point here!
So that being said about me, what does all of these things add up to? Simply enough, I want to create a studio to rattle the industry to its core.  Big in prestige, but not in size.  I want to get rid of these ideas that these big studios with 200+ staff and these blockbuster budget are the only ones to produce AAA quality games.  That's nothing big or new by any stretch of imagination cause their are a slew of small studios with this in mind.   But from a position of no real industry experience or a project to prove my (and my team's) mettle to the world, it going to be a hike like crazy.  But I really want to make a studio that people know makes good games. Straight up Pavlov's dog level good.  You see we're making the game, people lose their shit!  But this is the beginning of our journey to this social position.  So here I go........